Last edited by Nagis
Friday, November 20, 2020 | History

6 edition of Delphi graphics and game programming exposed! found in the catalog.

Delphi graphics and game programming exposed!

with DirectX for versions 5.0-7.0

by John Ayres

  • 331 Want to read
  • 21 Currently reading

Published by Wordware Pub. in Plano, Tex .
Written in English

    Subjects:
  • DirectX.,
  • Delphi (Computer file),
  • Computer games -- Programming.,
  • Computer graphics.

  • Edition Notes

    StatementJohn Ayres.
    Classifications
    LC ClassificationsQA76.76.C672 A97 2000
    The Physical Object
    Paginationxxvi, 544 p. :
    Number of Pages544
    ID Numbers
    Open LibraryOL48597M
    ISBN 101556226373
    LC Control Number99050392


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Delphi graphics and game programming exposed! by John Ayres Download PDF EPUB FB2

This book is not a comprehensive guide to game or direct x programming (or Delphi). However, what it can do is provide you with the means to jump right in and make a game.

What I'm talking about is ready-made basic 2D game engine's that can be modified to do just about anything/5(26). Delphi Graphics And Game Programming Exposed.

With DirectX by John Ayres () on *FREE* shipping on qualifying offers. Delphi Graphics And Game Programming Exposed. With DirectX by John Ayres (). Delphi Graphics and Game Programming Exposed by John Ayres, ISBNCompare new and used books prices among online bookstores.

Find the lowest price. Delphi Graphics and Game Programming Exposed. with DirectX is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment.

collision detection, and sound and music are also addition the book includes a complete example game illustrating the different. If this book were titled: "Delphi Graphics and Game Programming PRIMER" I would say this is easily 4 or 5 stars.

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The primary goal of this book is to teach readers graphics and game programming using 8-bit color images under DirectX in the Delphi environment. The majority of the book is dedicated to the mechanics of creating a game in Delphi, and will.

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